FabShooting System Lite - Weapons, Ballistics & Multiplayer
Configurable weapon gameplay with hitscan or ballistic shots, ammunition, reloading, recoil and server-validated multiplayer actions.
GAME DEVELOPMENT / VR / UNREAL ENGINE
Games, virtual training and tools
for people creating something of their own.
From our own game to virtual
training. Each project is shaped
around the user’s experience.
Our Unreal Engine plugins, demonstrations and tutorial series. Pick a tool and find the videos that help you use it.
Ready-made systems for Unreal Engine. Explore a plugin on Fab or jump straight to its videos.
FabConfigurable weapon gameplay with hitscan or ballistic shots, ammunition, reloading, recoil and server-validated multiplayer actions.
FabShops and service terminals with queues, explicit targets, compound resource costs, reservations and resumable saved jobs.
FabGrid inventories, backpack containers and equipment slots, with item rotation, stacking, weight limits, shared storage and server-authoritative operations.
FabWorld maps, minimaps and compasses with authored street and indoor routes, floor guidance, markers, team visibility and reusable navigation modules.
FabMonowheel and electric skateboard gameplay with Arcade and Simulator modes, inertia, surface grip, cargo-mass effects, damage and multiplayer synchronization.
FabSolo and shared delivery orders with multiple parcels, deadlines, fragile cargo, order-state tracking, participant management and server-validated actions.
FabA foundation for shops and service terminals with catalogs, stock and purchase limits, timed services, queues and hooks for your gameplay systems.
FabArcade monowheel and electric skateboard gameplay with mounting, configurable movement, braking, jumping, durability and multiplayer synchronization.
Plugin demonstrations and learning series from the studio’s channel. Videos play in their original language.
YouTubeSee Shooting System Lite in action: shooting, ballistics and integration in Unreal Engine 5.
YouTubeOverview and tutorials covering item catalogs, equipment, containers, Blueprint integration, saving and multiplayer.
YouTubeA demonstration of routes, the minimap and compass in the Unreal Engine navigation plugin.
YouTubeA demonstration of interactive services, queues and multiplayer in Service Terminals.
YouTubeDemos and tutorials for skateboards and monowheels: setup, controls, inertia, cargo, UI and networking.
YouTubeFrom the first delivery to co-op: parcels, deadlines, UI, rewards, saving and multiplayer.
YouTubeAn introduction to UE4: the interface, Static Mesh, lighting, materials, landscapes, sound and particles.
YouTubeVolume effects in Cinema 4D: TurbulenceFD materials, Up-Res and the final Redshift render.
YouTubeTrack footage in After Effects, prepare a Cinema 4D scene and add a 3D object to video.
YouTubePrepare models and ID maps, bake in Substance Painter and export UDIM textures to Cinema 4D / Redshift.
Find the right resources and get support for the studio’s tools.
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mitraRome studio brings together games,
VR and development tools.
We care about how an idea works
in someone’s hands. How it feels.
What helps them take the next step.
Gameplay logic, interactions
and tools in Unreal Engine.
Virtual scenarios for exploring
equipment and getting hands-on practice.
Automating repetitive tasks
and technical workflows.
For whom, why and on which platform.
A prototype and the core interactions.
Mechanics, visuals and tools.
On the target platform, in a real scenario.
THE FACE BEHIND THE WORLDSWhat if we built a world of our own?
Let someone experience the impossible?
Make time for the next idea?
Since 2020, we have been developing interactive projects — from virtual training to mobile apps and developer tools.
Our first project was a multiplayer VR firefighting trainer.
AR and mobile applications join our work.
Developing games, tools and AI-powered solutions.
Decisions, experiments and everything
that happens between an idea
and the result.
We will share our progress, discoveries and decisions.
Follow the studio on Telegram ↗LET’S CREATE SOMETHING INTERESTING
A game, a VR project or a tool for your team.
Let’s start with your task.
Tell us what you’d like to create. A few words about your idea are a great start.