01Modular Districts: Building Districts in Unreal Engine
We are developing an Unreal Engine 5.8 plugin for procedurally assembling urban, rural and industrial districts from modules.
Process, discoveries and decisions. Everything between an idea and the result.
01We are developing an Unreal Engine 5.8 plugin for procedurally assembling urban, rural and industrial districts from modules.
A 360° VR reconstruction of the August 18, 1945 landing, created for a museum exhibit.
03Visual conceptHow a familiar job becomes the foundation of an unusual game world.
04Faction Relations for Unreal Engine 5.8: reputation, faction relationships, personal exceptions and integration with game AI.
05Development of Save System for Unreal Engine 5.8: saves, slots, player and world state, data versions and migrations.
06Shooting System Lite: work begins on a standalone shooting foundation for Unreal Engine 5.8, including weapons, reloading and ballistics.
07Work begins on InventorySystem: a grid inventory, backpacks, equipment and state saving for Unreal Engine.
08A mitraRomeStudio VR project about memory and human experience at the Earth–Sky digital art festival in Saint Petersburg.
09Work begins on Map Navigation: a map, minimap, compass and routes through streets and interiors for Unreal Engine projects.
10Personal Transport: development starts on a standalone monowheel and electric skateboard system alongside Delivery System.
11Work begins on the standalone DeliverySystem plugin for Unreal Engine 5.8: orders, cargo delivery and configuration through C++ and Blueprint.
12A prototype floor and apartment configurator built with Unreal Engine, C++, Blueprint and UMG, with clear separation between systems.
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