Development begins on InventorySystem for Unreal Engine
Work begins on InventorySystem: a grid inventory, backpacks, equipment and state saving for Unreal Engine.
🎒 Development begins on InventorySystem for Unreal Engine
Another future masterpiece from mitraRomeStudio — and this time every item will have its place. 😎
We have started work on InventorySystem, a standalone inventory plugin configurable through C++ and Blueprint. Development is running alongside the studio’s other products.
⚙️ The idea includes:
- A grid with items of different sizes
- Moving and rotating items, splitting and merging stacks
- Backpacks with their own contents
- Weight and nesting limits
- Configurable equipment slots
- Quick access to items
- Rules for dropping and protecting items after death
- Saving and restoring state
We pay particular attention to easy integration: the system should work independently of any particular game, with rules and visuals that can be adapted to your project.
We will show the results soon. Just remember to leave a little room in your backpack. 👀
#UnrealEngine #UE5 #Cplusplus #Blueprint #GameDev #InventorySystem #mitraRomeStudio
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