Development

Development begins on InventorySystem for Unreal Engine

Work begins on InventorySystem: a grid inventory, backpacks, equipment and state saving for Unreal Engine.

🎒 Development begins on InventorySystem for Unreal Engine

Another future masterpiece from mitraRomeStudio — and this time every item will have its place. 😎

We have started work on InventorySystem, a standalone inventory plugin configurable through C++ and Blueprint. Development is running alongside the studio’s other products.

⚙️ The idea includes:

  • A grid with items of different sizes
  • Moving and rotating items, splitting and merging stacks
  • Backpacks with their own contents
  • Weight and nesting limits
  • Configurable equipment slots
  • Quick access to items
  • Rules for dropping and protecting items after death
  • Saving and restoring state

We pay particular attention to easy integration: the system should work independently of any particular game, with rules and visuals that can be adapted to your project.

We will show the results soon. Just remember to leave a little room in your backpack. 👀

#UnrealEngine #UE5 #Cplusplus #Blueprint #GameDev #InventorySystem #mitraRomeStudio

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Development begins on InventorySystem for Unreal Engine

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