Modular Districts: Building Districts in Unreal Engine
We are developing an Unreal Engine 5.8 plugin for procedurally assembling urban, rural and industrial districts from modules.
A single set of streets, buildings and squares can produce several different layouts. We are building Modular Districts, a standalone Unreal Engine 5.8 plugin that assembles districts from modules in your project.
What works today
- A wizard for creating modules from levels, Blueprint actors and meshes.
- Street and passage connections through compatible connection points.
- Reproducible generation from a seed.
- Environment setup through PCG.
- Saving and restoring district layouts.
The demo already assembles urban, rural and industrial districts. Next we will show how to add your own modules through Blueprint or C++.


