Development

Modular Districts: Building Districts in Unreal Engine

We are developing an Unreal Engine 5.8 plugin for procedurally assembling urban, rural and industrial districts from modules.

A single set of streets, buildings and squares can produce several different layouts. We are building Modular Districts, a standalone Unreal Engine 5.8 plugin that assembles districts from modules in your project.

What works today

  • A wizard for creating modules from levels, Blueprint actors and meshes.
  • Street and passage connections through compatible connection points.
  • Reproducible generation from a seed.
  • Environment setup through PCG.
  • Saving and restoring district layouts.

The demo already assembles urban, rural and industrial districts. Next we will show how to add your own modules through Blueprint or C++.

Original post on Telegram

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