Interactive real estate configurator in Unreal Engine
A prototype floor and apartment configurator built with Unreal Engine, C++, Blueprint and UMG, with clear separation between systems.
🎮 Interactive real estate configurator in Unreal Engine
Our studio has developed a test prototype of a floor and apartment configurator in Unreal Engine, using C++, Blueprint and UMG.
The main focus was architecture and a clear separation of responsibilities between systems.
⚙️ Implemented:
- JSON data loading and validation
- Dynamic creation of floors and apartments
- Object selection, highlighting and statuses
- Navigation: building → floor → apartment
- An Orbit Camera with smooth transitions
- A dynamic UMG interface
- Filtering and navigation history
- A cutaway mode for upper floors
- Automation Tests for the parser
🏗 Architecture:
Data → Scene → Navigation → Camera → UI
The core logic and data live in C++. Blueprint handles visual configuration and connections between systems.
The result is a compact, extensible prototype that can be developed into a complete product for property developers and real estate presentations.
#UnrealEngine #UE5 #Cplusplus #Blueprint #GameDev #mitraRome


