Development

Interactive real estate configurator in Unreal Engine

A prototype floor and apartment configurator built with Unreal Engine, C++, Blueprint and UMG, with clear separation between systems.

🎮 Interactive real estate configurator in Unreal Engine

Our studio has developed a test prototype of a floor and apartment configurator in Unreal Engine, using C++, Blueprint and UMG.

The main focus was architecture and a clear separation of responsibilities between systems.

⚙️ Implemented:

  • JSON data loading and validation
  • Dynamic creation of floors and apartments
  • Object selection, highlighting and statuses
  • Navigation: building → floor → apartment
  • An Orbit Camera with smooth transitions
  • A dynamic UMG interface
  • Filtering and navigation history
  • A cutaway mode for upper floors
  • Automation Tests for the parser

🏗 Architecture:

Data → Scene → Navigation → Camera → UI

The core logic and data live in C++. Blueprint handles visual configuration and connections between systems.

The result is a compact, extensible prototype that can be developed into a complete product for property developers and real estate presentations.

#UnrealEngine #UE5 #Cplusplus #Blueprint #GameDev #mitraRome

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