Work begins on Save System for Unreal Engine
Development of Save System for Unreal Engine 5.8: saves, slots, player and world state, data versions and migrations.
💾 Work begins on Save System for Unreal Engine
You found a key, opened a door and repaired a bridge. When you leave the game, everything should stay where you left it.
mitraRomeStudio is developing Save System, a standalone plugin for saving and restoring game data in Unreal Engine 5.8.
⚙️ At the core of the system:
- Manual saves and autosaves
- Slots and backups
- Player and world object state
- Tracking created and removed objects
- Data versions and migrations
- Integration through Blueprint and C++
The developer decides which data to save. The plugin does not require the studio’s other products and does not impose game rules.
We are already testing the foundation on a demonstration map: checkpoints, items, doors and a bridge return to their saved state even after a complete restart.
We are continuing work on reliability and easy integration, so players can return to their adventure instead of starting it over. 👀
#UnrealEngine #UE5 #GameDev #SaveSystem #mitraRome
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