Development

Work begins on Save System for Unreal Engine

Development of Save System for Unreal Engine 5.8: saves, slots, player and world state, data versions and migrations.

💾 Work begins on Save System for Unreal Engine

You found a key, opened a door and repaired a bridge. When you leave the game, everything should stay where you left it.

mitraRomeStudio is developing Save System, a standalone plugin for saving and restoring game data in Unreal Engine 5.8.

⚙️ At the core of the system:

  • Manual saves and autosaves
  • Slots and backups
  • Player and world object state
  • Tracking created and removed objects
  • Data versions and migrations
  • Integration through Blueprint and C++

The developer decides which data to save. The plugin does not require the studio’s other products and does not impose game rules.

We are already testing the foundation on a demonstration map: checkpoints, items, doors and a bridge return to their saved state even after a complete restart.

We are continuing work on reliability and easy integration, so players can return to their adventure instead of starting it over. 👀

#UnrealEngine #UE5 #GameDev #SaveSystem #mitraRome

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Work begins on Save System for Unreal Engine

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