Work begins on Shooting System for Unreal Engine
Shooting System Lite: work begins on a standalone shooting foundation for Unreal Engine 5.8, including weapons, reloading and ballistics.
🎯 Work begins on Shooting System for Unreal Engine
mitraRomeStudio is preparing a new standalone plugin, Shooting System. We are starting with Lite: a configurable shooting foundation for Unreal Engine 5.8 projects.
⚙️ Planned for the first version:
- Pistols, automatic weapons, shotguns and rifles
- Single-shot, burst and automatic fire
- Over-the-shoulder aiming and aiming through sights
- Magazine and individual-round reloading
- Instant hit calculation and ballistic projectiles
- Penetration, ricochets, recoil and spread
- Configuration through Blueprint and data
Independence is a particular focus: the plugin will not require the studio’s other products and will be able to work with your project’s health system.
We are currently shaping the foundation and architecture. A demonstration shooting range, network checks and clear integration instructions are ahead. We will show how the ideas become a working system. 👀
#UnrealEngine #UE5 #GameDev #ShootingSystem #mitraRome
Post media



