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Work begins on Shooting System for Unreal Engine

Shooting System Lite: work begins on a standalone shooting foundation for Unreal Engine 5.8, including weapons, reloading and ballistics.

🎯 Work begins on Shooting System for Unreal Engine

mitraRomeStudio is preparing a new standalone plugin, Shooting System. We are starting with Lite: a configurable shooting foundation for Unreal Engine 5.8 projects.

⚙️ Planned for the first version:

  • Pistols, automatic weapons, shotguns and rifles
  • Single-shot, burst and automatic fire
  • Over-the-shoulder aiming and aiming through sights
  • Magazine and individual-round reloading
  • Instant hit calculation and ballistic projectiles
  • Penetration, ricochets, recoil and spread
  • Configuration through Blueprint and data

Independence is a particular focus: the plugin will not require the studio’s other products and will be able to work with your project’s health system.

We are currently shaping the foundation and architecture. A demonstration shooting range, network checks and clear integration instructions are ahead. We will show how the ideas become a working system. 👀

#UnrealEngine #UE5 #GameDev #ShootingSystem #mitraRome

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Work begins on Shooting System for Unreal Engine

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